![]() However, if you get near him and he calls out for you but you don't get close to him, and shoot him and/or his buddies before it triggers, you're in the clear. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators. if you walk right up to him, he'll call out and then if you keep getting closer, he sees you. However, the rules for being seen are a little wacky with him. Also, if the guy in the middle sees you, he'll call out for you to help him. This isn’t a safe, but a locked kennel door in the basement of the mansion. Underneath it, you will find a pouch, and inside it, sleep bolts, which will be useful later. After exploring the room, go back in time and hide under the desk shown above. As soon as you loot the vault, go back to the present and go through a small nook in the wall. I didn't know that about the box, but I can also tell you that there are some tripwires and traps back there as well, if no one has told you that yet. The safe is located directly past where Corvo gets his gear. Go under the desk to get to the secret room. ![]() Yeah, I had to take a couple of playthroughs to get through that area without being seen. Lol, ty! I love using Domino and sleep darts, by far my favorite way to take out a bunch of enemies. The first rune is automatically given by the Outsider during his first meeting with Corvo. If you're trying for ghost I can't help you but if you want to avoid most contact and still clear the area, you can shoot out the red restraining bolts on the wood cargo above the area, and it'll fall. These runes can be found as early as the first time you visit the Hound Pits or right after your escape from prison (between the missions 'Dishonored' and 'High Overseer Campbell'). Originally posted by Zekiran:^^ Domino + Sleep Darts = win.
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